/* ── DUCK SHOT: spielspezifisch ── */
main {
  flex: 1;
  position: relative;
  z-index: 1;
  display: flex;
  flex-direction: column;
  align-items: center;
  padding: 28px 20px 40px;
}

/* Canvas-Wrap: 900px, kein oberer Rand da HUD direkt drüber */
.canvas-wrap {
  max-width: 900px;
  width: 100%;
  border-top: none !important;
  border-radius: 0 0 6px 6px !important;
}

/* HUD: über dem Canvas, Himmelsfarbe */
#ds-hud {
  width: 100%;
  max-width: 900px;
  background: #3bbbd0;
  display: flex;
  align-items: center;
  justify-content: flex-start;
  padding: 0 8px;
  height: 40px;
  margin: 0;
  box-sizing: border-box;
  gap: 5px;
}
.ds-hi {
  background: rgba(0,0,0,0.28);
  border: 1px solid rgba(0,0,0,0.3);
  border-radius: 5px;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  height: 30px;
  min-width: 90px;
  padding: 0 8px;
}
.ds-hl {
  font-family: monospace;
  font-size: 8px;
  color: rgba(255,255,255,0.75);
  letter-spacing: 1px;
  line-height: 1;
  text-transform: uppercase;
}
.ds-hv {
  font-family: monospace;
  font-size: 13px;
  font-weight: bold;
  color: #fff;
  line-height: 1.2;
}

/* Zeit-Buttons im Overlay (analog diff-btn aus main-vhc.css) */
.time-btn {
  padding: 6px 18px;
  background: transparent;
  border: 1px solid var(--border);
  border-radius: 4px;
  color: var(--muted);
  font-family: 'Orbitron', monospace;
  font-size: 0.78rem;
  font-weight: 700;
  letter-spacing: 1px;
  cursor: pointer;
  transition: all 0.18s;
}
.time-btn:hover {
  border-color: var(--neon1);
  color: var(--neon1);
}
.time-btn.active {
  background: var(--neon1);
  border-color: var(--neon1);
  color: #000;
}

/* Overlay-Sub (Pause/Game-Over Infos) */
#ov-sub {
  font-family: 'Exo 2', sans-serif;
  font-size: 0.95rem;
  color: var(--muted);
  margin: 4px 0 12px;
  text-align: center;
}
#ov-sub.hidden { display: none; }
